Sunday, June 19, 2011

Operation Blue Thunder : Scenario 4 : Counterattack

DATE PLAYED : 06/18/2011

AXIS Player : Pervertico
ALLIES Player : Budg Vic

AXIS Army : Defender
Sigrid Von Thaler
Laser Grenadiers x2
Recon Grenadiers
Ludwig Panzer Walker (Turn 4)
Luther Panzer Walker (Turn 5)
Manfred and Panzer Killers (Turn 6)
Ludwig Panzer Walker (Turn 7)
Total Points :: 243

ALLIES Army : Attacker
Mickey Assault Walker
Pounder Assault Walker
Bazooka Joe
BBQ Rangers
Bot Hunters
Gunner Rangers
Observer Rangers
Total Points :: 170

Cover Placement by Axis

TURN 1 : INITIATIVE : ALLIES
  • Sigrid Von Thaler and Laser Grenadiers enter the battle together
  • Bazooka Joe and the BBQ Rangers enter the battle together
ALLIES (T to B) :: OR; Mickey, GR; Joe & BBQ, BH; Pounder
AXIS (T to B) :: LG; Siggy & LG; RG

TURN 2 : INITIATIVE : AXIS
  • Axis passes on the first move, Allies move first
  • Mickey fast moves and shoots at Sigrid Von Thaler and her Laser Grenadiers in soft cover
    • 75 mm Howitzer scores 5 hits. 2 are absorbed by cover, 3 hit Sigrid Von Thaler
    • 50 Cal. scores 1 hit on the Laser Grenadiers
  • Sigrid Von Thaler and her Laser Grenadiers move to an Ammo Crate and shoot at the Mickey Assault Walker
    • Laser Werfer hits for 2 damage
  • Laser Grenadiers move to an Ammo Crate and shoot at Bazooka Joe and his BBQ Rangers
    • Laser Werfer scores 1 hit on Bazooka Joe
    • 4 Laser Gewehr’s scores 1 hit on Bazooka Joe
ALLIES (T to B) :: Mickey, GR, OR; BH; Joe & BBQ, Pounder
AXIS (T to B) :: LG; Siggy & LG; RG
 
TURN 3 : INITIATIVE : AXIS
  • Laser Grenadiers perform a sustained attack on Bazooka Joe and his BBQ Rangers
    • Laser Werfer misses
    • 4 Laser Gewehr’s score 1 hit on Bazooka Joe and 1 hit on the BBQ Rangers
  • Bazooka Joe and his BBQ Rangers perform a sustained attack on Sigrid Von Thaler and her Laser Grenadiers in hard cover (Ammo Crate + Corner)
    • Flamethrower scores 2 hits on the Laser Grenadiers
    • Grenade Launcher scores 1 hit on the Laser Grenadiers
    • 4 Shotguns score 3 hits. 1 hit is absorbed by cover, the 2 hits kill Sigrid Von Thaler and eliminate the remaining Laser Grenadier
  • Recon Grenadiers move to an Ammo Crate and attack Bazooka Joe and his BBQ Rangers in soft cover
    • 3 Panzerfaust fire and miss
    • MG 48 scores 1 hit
    • 4 STG 47’s score 2 hits, which are absorbed by cover
ALLIES (T to B) :: Mickey; BH, GR, OR; Joe & BBQ, Pounder
AXIS (T to B) :: LG; RG

TURN 4 : INITIATIVE : ALLIES
  • Laser Grenadiers perform a sustained attack on the Bot Hunters
    • Laser Werfer misses
    • 4 Laser Gewehr’s score 4 hits
  • Recon Grenadiers perform a sustain attack on the Gunner Rangers in soft cover
    • MG 48 scores 3 hits. 1 hit is absorbed by soft cover, 2 hits on the rangers
    • 4 STG 47’s score 1 hit
  • Pounder Assault Walker performs a sustained attack on Laser Grenadiers in hard cover (Ammo Crate + Corner)
    • 17 Pdr. Gun scores 4 hits. 1 hit is absorbed by cover, 3 his on the grenadiers
    • 50 Cal. scores 3 hits to eliminate the grenadiers
  • The Axis brings a Ludwig Panzer Walker into the battle and attacks the Pounder Assault Walker
    • 8.8 cm FpK zwei score 3 hits
 ALLIES (T to B) :: BH; Joe & BBQ, Mickey; GR, Pounder, OR
AXIS (T to B) :: Ludwig, RG

TURN 5 : INITIATIVE : AXIS
  • The Axis brings a Luther Panzer Walker into the battle and uses the Charge ability to attack the Observer Rangers
    • Kampfzange scores 1 hit
  • Pounder Assault Walker moves and shoots at the Luther Panzer Walker
    • 17 Pdr. Gun scores 3 hits
  • Recon Grenadiers perform a sustained attack on the Gunner Rangers in hard cover
    • MG 48 scores 1 hit, which is absorbed by the Tank Trap
    • 4 STG 47’s score 3 hits. 2 hits are absorbed by cover, 1 hit on the Gunner Rangers
    • Close Combat
      • Gunner Rangers are eliminated by Knife & Grenade
      • 1 hit scored on Recon Grenadiers by Knife & Grenade
  • Ludwig Panzer Walker moves and performs a Multi-Target Attack
    • 8.8 cm FpK zwei targets the Pounder Assault Walker and scores 3 hits for the kill
    • MG 48 targets the Observer Rangers and misses
ALLIES (T to B) :: BH; Joe & BBQ, Mickey; OR
AXIS (T to B) :: Ludwig, RG, Luther
 
TURN 6 : INITIATIVE : ALLIES
  • Bazooka Joe and his BBQ Rangers fast move to a Tank Trap and performs a Multi-Target Attack
    • Flamethrower targets the Ludwig Panzer Walker and misses
    • 4 Demo Charges target the Ludwig Panzer Walker and 2 hit for the kill
    • Grenade Launcher targets the Recon Grenadiers and misses
    • .45 ACP targets the Recon Grenadiers and misses
    • 3 Shotguns target the Recon Grenadiers score 3 hits. 1 hit is absorbed by cover, 2 hit the grenadiers
    • Close Combat
      • 1 hit on Bazooka Joe from Knife & Grenade
      • Recon Grenadiers are eliminated by Knife & Grenade
  • The Axis brings Manfred and the Panzer Killers into the battle and attack the Mickey Assault Walker
    • Panzerschreck scores 1 hit for 3 damage
    • Panzerfaust scores 1 hit for 2 damage and the kill
  • Luther Panzer walker moves and performs a Multi-Target Attack
    • Kampfzange targets the Observer Rangers and hit for the elimination
    • 5cm Flak 43 targets Bazooka Joe and his BBQ Rangers and scores 2 hits. 1 hit is absorbed by the Tank Trap, and 1 hit on the rangers
  • Laser Grenadiers perform a sustained attack on the Bot Hunters
ALLIES (T to B) :: BH; Joe & BBQ
AXIS (T to B) ::  Manfred & PK; Luther

TURN 7 : INITIATIVE : ALLIES
  • Bazooka Joe and his BBQ Rangers move and shoot Manfred and his Panzer Killers
    • Flamethrower scores 4 hits on Manfred
    • Grenade Launcher misses
    • 2 Shotguns score 2 hits
    • .45 ACP misses
    • Close Combat
      • 1 hit on Bazooka Joe from Knife
      • 2 hits on the Panzer Killers from Knife & Grenade
  • Luther Panzer Walker performs a sustained attack on Bazooka Joe and his BBQ Rangers
    • 5cm Flak 43 scores 2 hits on the rangers
  • The Axis brings a Ludwig Panzer Walker into the battle and attacks the Bot Hunters in hard cover
    • 8.8cm FpK zwei scores 1 hit, which is absorbed by the Tank Trap
    • MG 48 misses
  • Laser Grenadiers perform a sustained attack on the Bot Hunters
ALLIES (T to B) :: BH; Joe & BBQ
AXIS (T to B) :: Manfred & PK; Luther

TURN 8 : INITIATIVE : AXIS
  • Ludwig Panzer Walker performs a sustained attack on the Bot Hunters in hard cover
    • 8.8cm FpK zwei scores 2 hits, which are absorbed by the Tank Trap
    • MG 48 scores 2 hits. 1 hit is absorbed by cover, 1 hit eliminates the Bot Hunters
  • Bazooka Joe and his BBQ Rangers perform a sustained attack on Manfred and his Panzer Killers
    • Flamethrower misses
    • Grenade Launcher scores 1 hit and eliminates the Panzer Killers
    • .45 ACP misses
    • Close Combat
      • Manfred is killed by Knife & Grenade
      • Bazooka Joe is killed by Knife
  • Luther Panzer Walker performs a sustained attack on Bazooka Joe’s remaining BBQ Ranger
    • 5cm Flak 43 scores 3 hits to eliminate the remaining Allied forces.

(no end of game picture)


SCENARIO WINNER : AXIS

Victory Points
Axis – Pervertico :: 170
Allies – Budg Vic :: 86

This game round was insane… The Allies seemed to have victory clinched when they moved Bazooka Joe and his BBQ Rangers & the Mickey to a very strategic position on the Axis side of the map. No deployment for Axis down the middle, and with the placement of the Tank Traps, walkers weren’t able to get close without having to waste shots on the Tank Traps. Ultimately luck prevailed for the Axis and they were victorious, in the last possible second. Although, should the last attack had failed, the Axis still had 40 points to use and bring into the battle that could have been placed adjacent to the remaining BBQ Ranger. Great strategy on the Allies part, but the constant flow of new units for the Axis starting turn 4 was just too much for them to handle… Perhaps it would have been better if Joe and his BBQ Rangers and the Mickey had stayed put in their strategically safe zone. Time and experience will tell. That’s one thing I do love about this game. Everybody who plays improves with each game, regardless of the luck of their roles.

Operation Blue Thunder : Scenario 3 : General Assault

DATE PLAYED : 06/18/2011

AXIS Player : Budg Vic
ALLIES Player : Simply The Rob

AXIS Army : Attacker
Ludwig Panzer Walker
Luther Panzer Walker
Sigrid Von Thaler
Laser Grenadiers
Panzer Killers
Recon Grenadiers
Total Points :: 160

ALLIES Army : Defender
Pounder Assault Walker
Bazooka Joe
BBQ Rangers
The Boss Squad
Gunner Rangers
Total Points :: 148


TURN 1 : INITIATIVE : AXIS
  • Sigrid Von Thaler and the Panzer Killers enter the battle together
  • Bazooka Joe and the BBQ Rangers enter the battle together
ALLIES (T to B) :: The Boss Squad; GR; Pounder; Joe & BBQ
AXIS (T to B) ::  Ludwig; Siggy & PK; LG, Luther; RG

TURN 2 : INITIATIVE : AXIS
  • Axis passes on the first move, Allies move first
  • The Boss Squad moves and fails to reactivate Pounder Assault Walker
ALLIES (T to B) :: Boss; GR; Joe & BBQ; Pounder
AXIS (T to B) :: Ludwig; Siggy & PK; Luther; LG, RG

TURN 3 : INITIATIVE : AXIS
  • Luther performs a sustained attack on the Gunner Rangers
    • 5 cm Flak 43 scores 4 hits
  • Pounder Assault Walker moves and shoots at the Luther Panzer Walker
    • 17 Pdr. Gun scores 1 hit
  • The Boss Squad reactivates the Pounder Assault Walker
    • Pounder Assault Walker performs a sustained attack on the Luther Panzer Walker
      • 17 Pdr. Gun scores 6 hits for the kill
ALLIES (T to B) :: Boss; GR; Pounder; Joe & BBQ
AXIS (T to B) :: Ludwig; Siggy & PK; LG; RG

TURN 4 : INITIATIVE : AXIS
  • Ludwig Panzer Walker moves and shoots at the Pounder Assault Walker
    • 8.8 cm FpK zwei scores 3 hits
  • Pounder Assault Walker performs a sustained attack on the Ludwig Panzer Walker
    • 17 Pdr. Gun scores 4 hits for the kill
  • Laser Grenadiers moves into soft cover and performs a Multi-Target Attack
    • Laser Werfer attacks the Pounder Assault Walker and hits for the kill
    • 4 Laser Gewehr’s attack Gunner Rangers in hard cover and scores 1 hit, which is absorbed by the tank trap
  • Gunner Rangers performs a sustained attack on Laser Grenadiers
    • M9 Bazooka misses
  • The Boss Squad fails to reinforce their army with a Pounder Assault Walker
  • Bazooka Joe and his BBQ Rangers fast move and shoot at the Laser Grenadiers in Soft Cover
    • Flamethrower scores 3 hits
    • Grenade Launcher scores 1 hit
    • 4 Shotguns score 5 hits. 3 are absorbed by cover, and 2 hit to eliminate the grenadiers
ALLIES (T to B) :: Boss; GR; Joe & BBQ
AXIS (T to B) :: Siggy& PK; RG

TURN 5 : INITIATIVE : AXIS
  • Bazooka Joe and his BBQ Rangers fast move and shoot at the Recon Grenadiers in soft cover
    • Flamethrower scores 2 hits
    • Grenade Launcher misses
    • 4 Shotguns score 4 hits. 1 is absorbed by cover, 3 hit to eliminate the grenadiers
  • Gunner Rangers perform a sustained attack on the Panzer Killers
    • M9 Bazooka misses
  • The Boss Squad fails to reinforce their army with a Pounder Assault Walker
 ALLIES (T to B) :: Boss; GR; Joe & BBQ
AXIS (T to B) :: Siggy, PK

TURN 6 : INITIATIVE : AXIS
  • Panzer Killers perform a sustained attack against the wall
    • 2 Panzerschreck’s score 1 hit for 3 damage (5 remain)
  • Gunner Rangers perform a sustained attack on the Panzer Killers
    • M9 Bazooka scores 1 hit
  • The Boss Squad uses Field Repair ability to bring Pounder Assault Walker into the battle
ALLIES (T to B) :: Boss; GR; Joe & BBQ, Pounder
AXIS (T to B) ::  PK; Siggy

TURN 7 : INITIATIVE : ALLIES
  • Pounder Assault Walker moves and performs a Multi-Target Attack
    • 17 Pdr. Gun fires at the Panzer Killer and misses
    • 50 Cal. fires at Sigrid Von Thaler and misses
    • 30 Cal. fires at Sigrid Von Thaler and scores 3 hits
  • Gunner Rangers perform a sustained attack on Sigrid Von Thaler
    • M9 Bazooka scores 1 hit for the kill.
  • The Boss Squad fails to reactivate Bazooka Joe and his BBQ Rangers
ALLIES (T to B) :: Joe & BBQ, Boss; GR; Pounder
AXIS (T to B) :: PK

TURN 8 : INITIATIVE : AXIS
  • Panzer Killers move into the tank trap and shoot at Bazooka Joe and his BBQ Rangers
    • 2 STG 47’s score 1 hit on Bazooka Joe
    • 2 Panzerschrecks score 1 hit on Bazooka Joe
    • Close Combat
      • 1 hit on Bazooka Joe from a Knife
      • 2 hits on Panzer Killers from Knife and Grenade
  • Bazooka Joe and his BBQ Rangers performs a sustained attack on the Panzer Killers in hard cover behind a tank trap
    • Flamethrower scores 1 hit
    • Grenade Launcher scores 1 hit to eliminate the grenadiers

(no end of game picture)


SCENARIO WINNER : ALLIES

Victory Points
Axis – Budg Vic :: 40
Allies – Simply The Rob :: 160

Newer players on this game. Well, maybe not new players, but inexperienced. A good show of how the roll of the dice can make a lot of difference, regardless of point value. The Axis had 12 points on the Allies, and the Allies still managed to kick some ass. Though, the experienced gained by each player during this game was somewhat invaluable. Clarifying cover rules, weapon rules, and the value of certain units (such as the Panzer Killers and Sigrid Von Thaler staying back too long before making their move). All in all a fun time and some serious ass kicking… That damn Gunner Ranger just didn’t want to die. The Boss Squad was rather invaluable as well… If they weren’t in the battle and didn’t bring the Pounder back, this game could have very easily gone to the Axis with one or two lucky roles. Not seeing a lot of value in the new point system, yet… Though it will take time and many games to get a good feel for how the new points work.

Operation Blue Thunder : Scenario 1 : Reconnaissance


DATE PLAYED : 06/18/2011

AXIS Player : Budg Vic
ALLIES Player : Pervertico

AXIS Army : Defender
Ludwig Panzer Walker
Battle Grenadiers
Laser Grenadiers
Total Points :: 88

ALLIES Army : Attacker
Pounder Assault Walker
BBQ Rangers
Gunner Rangers
Total Points :: 90

TURN 1 : INITIATIVE : AXIS
  • Axis passes on the first move, Allies move first
ALLIES (T to B) :: GR; Pounder, BBQ
AXIS (T to B) :: BG;  Ludwig; LG

TURN 2 : INITIATIVE : ALLIES
  • Laser Grenadiers move and shoot at the BBQ Rangers in Soft Cover
    • Laser Werfer misses
 
ALLIES (T to B) :: GR; BBQ; Pounder
AXIS (T to B) :: BG; Ludwig; LG

TURN 3 : INITIATIVE : ALLIES
  • BBQ Rangers move and shoot at the Ludwig Panzer Walker
    • Flamethrower misses
    • 5 Demo Charges score 3 hits for 6 damage and the kill
  • Gunner Rangers move and shoot at the Battle Grenadiers in soft cover
    • M9 Bazooka misses
    • 4 M1 AR’s score 2 hits
    • 4 UGL’s score 1 hit
  • Battle Grenadiers move and shoot at the Gunner Rangers in soft cover
    • Panzerschreck scores 1 hit
    • 1 STG 47 misses
    • 1 Panzerfaust scores 1 hit
    • Close Combat
      • 1 hit on Battle Grenadiers
  • Pounder Assault Walker moves and shoots at the Laser Grenadiers in soft cover
    • 17 Pdr Gun misses
    • 50 Cal. misses
    • 30 Cal. scores 1 hit
 ALLIES (T to B) :: GR; BBQ; Pounder
AXIS (T to B) :: BG; LG

TURN 4 : INITIATIVE : ALLIES
  • Pounder Assault Walker performs a sustained attack on the Laser Grenadiers in soft cover
    • 17 Pdr Gun scores 4 hits for the kill
  • Battle Grenadiers perform a sustained attack on the Gunner Rangers
    • Panzerschreck misses
    • Close Combat
      • Gunners take 1 hit from Knife
      • Battle Grenadiers take 2 hits are eliminated by Knife and Grenade
ALLIES (T to B) :: GR; BBQ; Pounder
AXIS (T to B) ::  --

SCENARIO WINNER : ALLIES

Victory Points
Axis – Pervertico :: 88
Allies – Budg Vic :: 0

Good to get a new player into the game. Granted things were a bit one sided, but still a fun and good learning experience. BBQ Rangers really brought some pain in this battle and those Battle Grenadiers tried their best to hurt those Gunner Rangers. The Panzer Walker was eliminated way to early, but that's how the dice roll sometimes. Next game I actually get to try and use the new point system, which is nice.

Friday, June 3, 2011

Custom Map Alpha v1.01

This is a custom 4 game tile X 4 game tile map. Named it “Alpha” due to this being the first time I’m fucking around with custom maps in the world of Dust Tactics. Figured the best way to get a good custom map is to design, play, redesign, play, etc… until I find something I’m happy with. The idea behind the map was to make it available to 4 players (once the Vrill, Soviets, and others are released). The map is also supposed to be only partially symmetrical to make sure there were different advantages and disadvantages for each starting tile. Plus, each starting base has a direct line of fire into the bases that shares its map edge. Hopefully all these factors will make for a good combination of brute force and skilled strategy. I considered making the victory conditions based off of Victory Points, and will more than likely do just that in the future, but I like the idea of last man standing for this first go round.

Map Rules

Players : 2 - 4
Army Size : 32 points for each army
Tank Traps : 4
Ammo Crates : 8
Victory Conditions : Eliminate your opponent(s). Last man standing wins. Victory Point’s will be used to break any ties, should a tie happen (E.G., double elimination through hand to hand combat). If a player is eliminated they lose, no matter if they have more Victory Points then their opponent who survived the game. If you want to determine place settings, then follow theme with the order of elimination, settling ties with Victory Points.

Each Player rolls initiative to determine their entry point (includes any bonus to rolls or extra die)
Example: 3 players roll initiative. Players Beta & Charlie tie, Player Alpha looses. Beta and Charlie re-roll and Beta wins. Charlie and Alpha then roll again. Alpha wins, leaving Charlie last.
Winning player chooses his starting point, and then the next, until all players have chosen a side. 2 player games can choose corresponding sides, or opposite corners, etc… 3 player games will leave one corner unclaimed.

Players then place cover in accordance to their initiative rolls (re-rolling initiative is allowed, should all players wish). Cover is split evenly between the players. In odd cases, the initiative wining player gets to place the extra tank traps and ammo crates.
Example: Same 3 players as above. Each player will place at least 1 tank trap. Player Beta, since they won initiative, will place the extra tank trap. Each player will place at least 2 Ammo Crates. Player Beta will then place the extra 2 Ammo crates, since they won initiative.

The game is ready to begin!!! Roll initiative again to determine who takes the first turn, and get ready for some brutal action. Placement is done on the corner tile that the player claimed as their starting point. A player may place their units ANYWHERE within their 3x3 entry point tile.

WHITE SQUARES :: Placement Squares
GREY SQUARES :: Valid Cover placement
BLACK SQUARES :: Buildings, Walls, Blocking Tiles


DATE PLAYED : 05/29/2011

AXIS Player : Jiltedtoo
ALLIES Player : Pervertico

AXIS Army :
Lothar Panzer Walker
Ludwig Panzer Walker
Luther Panzer Walker
Sigrid Von Thaler
Manfred
Laser Grenadiers x2
Battle Grenadiers
Panzer Killers
Recon Grenadiers
Observer Grenadiers
Sniper Grenadiers
Kommandotrupp

ALLIES Army :
Steel Rain Assault Walker
Pounder Assault Walker
Mickey Assault Walker
Bazooka Joe
Rosie
BBQ Rangers x2
Recon Rangers
Bot Hunters
Observer Rangers
Sniper Rangers
Gunner Rangers
The Boss Squad

Game map after cover is placed for this battle

TURN 1 : INITIATIVE : AXIS
  • Axis passes on the first move, Allies move first
  • Sigrid Von Thaler and Laser Grenadiers enter the battle together
  • Bazooka Joe and BBQ Rangers enter the battle together
  • Rosie and Bot Hunters enter the battle together
  • Manfred and Panzer Killers enter the battle together
  • Pounder Assault Walker enters battle performs a Multi-Target Attack
    • 17 Pdr Gun fires at and eliminates Observer Grenadiers
    • 50 Cal. MG fires at and misses Sniper Grenadiers
  • Ludwig Panzer Walker enters the battle and attacks the Pounder Assault Walker
    • 8.8 cm FpK zwei for 1 damage
  • Lothar Panzer Walker enters the battle and attacks Bazooka Joe & his BBQ Rangers with direct artillery fire in hard cover.
    • Nebelwerfer 42 scores 9 damage. Hard Cover absorbs 6 hits and Bazooka Joe takes 2 damage and BBQ Rangers lose 1 shotgun.
  • Luther Panzer Walker enters the battle and attacks Bazooka Joe & his BBQ Rangers in hard cover
    • 5 cm Flak 43 hits for 3 damage, which is absorbed by hard cover
  • The Boss Squad fails to reactivate Pounder Assault Walker
  • Kommandotrupp fails to reactivate Ludwig Panzer Walker
AXIS (L to R) :: Sigrid Von Thaler & L.G.; Manfred & P.K.; Kommandotrupp in back, Ludwig, and B.G.; Sniper Grenadiers; L.G.; R.G.; Lothar, and Luther
ALLIES (L to R) :: The Boss, R.R; Observer Rangers; Pounder, G.R.; Bazooka Joe & BBQ Rangers; Rosie & Bot Hunters, Mickey; Steel Rain, Sniper Rangers, BBQ Rangers

TURN 2 : INITIATIVE : AXIS
  • Ludwig Panzer Walker attacks and destroys the Pounder Assault Walker with sustained fire.
  • Recon Rangers fire at Sniper Grenadiers in soft cover and miss with all weapons
  • Lothar Panzer Walker attacks Bazooka Joe & his BBQ Rangers in hard cover with Direct Fire
    • Nebelwerfer 42 scores 1 kill on the BBQ Rangers
  • Laser Grenadiers attack Bazooka Joe and his BBQ Rangers
    • Laser Gewehr scores 2 hits. Bazooka Joe takes 1 damage and 1 kill on BBQ Rangers
    • Laser Werfer misses
  • Sniper Grenadiers score 1 kill on the Observation Rangers with the Sniper Gewehr
  • Battle Grenadiers attack Recon Rangers in hard cover
    • STG 47’s fire and are absorbed by hard cover
    • Panzerschrek fires and is absorbed by hard cover
  • Kommandotrupp reactivates Sigrid Von Thaler & her Laser Grenadiers
    • Sigrid Von Thaler & her Laser Grenadiers perform a Multi-Target Attack
      • Laser Gewehr scores 4 hits to eliminate Bazooka Joe & his BBQ Rangers
      • Hand to Hand combat with Recon Rangers:
        • 2 kills to Recon Rangers
        • 3 damage to Sigrid Von Thaler and 1 kill on Laser Grenadier
  • Recon Grenadiers attack BBQ Rangers in soft cover
    • STG 47’s miss
    • MG 48 scores 3 hits. Soft Cover absorbs 1 hit, and 2 kills on BBQ Rangers
  • Manfred & his Panzer Killers perform an Assault Move and attack Recon Rangers in soft cover
    • STG 47’s are absorbed by soft cover
    • Panzerschrek scores 1 kill
  • The Boss Squad fails to reactivate Gunner Rangers
  • Luther Panzer Walker attacks BBQ Rangers in soft cover
    • 5 cm Flak 43 scores 2 hits. 1 kill and soft cover absorbs 1 hit.
    • MG 44 scores 1 kill
AXIS (L to R) :: Kommandotrupp; Ludwig, B.G., Sigrid Von Thaler & L.G.; Manfred & P.K.; Sniper Grenadier; Recon Grenadier; Luther; Lothar
ALLIES (L to R) :: The Boss Squad; Observer Rangers; Gunner Rangers; Recon Rangers; Sniper Rangers, BBQ Squad; Steel Rain, Mickey, Rosie & Bot Hunters

TURN 3 : INITIATIVE : AXIS
  • Sigrid Von Thaler & her Laser Grenadiers perform a Multi-Target Attack
    • Laser Gewehr scores 1 kill on the Gunner Rangers in hard cover
    • Laser Werfer misses Gunner Rangers in hard cover
    • Laser Pistole-B scores 2 hits against Gunner Rangers that are absorbed by hard cover
    • Hand to Hand combat with Recon Rangers
      • Recon Rangers are eliminated
      • 2 kills on Laser Grenadiers
  • BBQ Rangers attack Recon Grenadiers in hard cover
    • Flamethrower misses
  • Lothar Panzer Walker reloads Nebelwerfer 42
  • Recon Grenadiers perform a Multi-Target Attack using sustained fire
    • STG 47’s score 2 hits against Sniper Rangers that are absorbed by hard cover
    • MG 48 scores 1 hit against Sniper Rangers in hard cover that kills the Spotter
    • Hand to Hand combat with BBQ Rangers
      • All attacks miss
  • Gunner Rangers attack Sigrid & her Laser Grenadiers in hard cover with sustained fire
    • U.G.L. scores 1 kill on Laser Grenadiers
    • M1 AR scores 1 hit on Laser Grenadiers that is absorbed by hard cover
    • M9 Bazooka scores 1 hit on Laser Grenadiers that is absorbed by hard cover
  • Sniper Grenadiers attack Gunner Rangers with Sniper Gewehr aiming at the M9 Bazooka Ranger and misses
  • Mickey Assault Walker attacks Recon Grenadiers in hard cover
    • 75 mm Howitzer scores 1 kill
    • 50 cal. MG misses
    • 30 cal. MG scores 1 kill
  • Ludwig Panzer Walker attacks Mickey Assault Walker
    • 8.8 cm FpK zwei scores 1 hit
  • Kommandotrupp fails to reactivate Ludwig Panzer Walker
  • The Boss Squad fails to reactivate Mickey Assault Walker
  • Steel Rain Assault Walker attacks Recon Grenadiers in hard cover
    • Petard Mortar hits and is absorbed by hard cover
    • 30 cal. MG scores 1 kill
  • Luther Panzer Walker performs a Multi-Target Attack
    • 5 cm Flak 43 scores 1 hit on Mickey Assault Walker
    • MG 44 eliminates the remaining BBQ Ranger
  • Mickey heals 1 damage with Self Repair
AXIS (L to R) :: Kommandotrupp, Manfred & P.K.; Ludwig, Sniper Grenadiers, B.G., Sigrid Von Thaler & L.G.; Luther, R.G.; Lothar
ALLIES (L to R) :: The Boss, Observer Rangers; G.R.; Mickey; Steel Rain, Rosie & P.K.

TURN 4 : INITIATIVE : AXIS
  • Ludwig Panzer Walker attacks Mickey Assault Walker using sustained fire
    • 8.8 cm FpK zwei score 3 hits for the kill
  • Steel Rain Assault Walker performs Multi-Target Attack with sustained fire
    • 4.2” Rocket fires 2 shots with Direct Fire scoring 4 damage and kill Ludwig Panzer Walker
    • 30 Cal. MG scores 2 hits on Recon Grenadiers which are absorbed by hard cover
  • Manfred & his Panzer Killers attack Gunner Rangers in soft cover
    • STG 47 scores 1 kill
    • Panzershrek scores 2 hits that are absorbed by soft cover
    • Panzerfaust scores 1 kill
    • Hand to Hand combat:
      • 1 kill on Gunner Rangers
  • The Boss Squad uses Field Repair ability to bring Mickey Assault Walker into the battle
    • Mickey Assault Walker attacks Manfred & his Panzer Walkers
      • 75 mm Howitzer scores 4 hits on Manfred
      • 50 cal. MG misses
      • 30 cal. MS misses
  • Kommandotrupp calls an Indirect Strike from the Lothar Panzer Walker against the Steel Rain Assault Walker
    • Nebelwerfer scores 2 damage
  • Rosie & her Bot Hunters attack Recon Grenadiers in hard cover
    • M1 AR scores 2 kills and eliminates the remaining Grenadiers
  • Sigrid Von Thaler & her Laser Grenadiers perform a Multi-Target Attack
    • Laser Werfer scores 2 hits on Mickey Assault Walker
    • Laser Pistole-B misses Gunner Rangers
  • Sniper Rangers attack Battle Grenadiers and misses
  • Battle Grenadiers perform a Multi-Target Attack
    • STG 47’s miss score 2 hits on Sniper Rangers in hard cover, which absorbs all damage
    • Panzerschrek misses Mickey Assault Walker
    • Panzerfaust misses Mickey Assault Walker
  • Gunner Rangers attack Sigrid Von Thaler & her Laser Grenadiers in soft cover
    • M9 Bazooka misses
  • Luther Panzer Walker attacks Rosie & her Bot Hunters
    • 5 cm Flak 43 scores 1 hit on Rosie
    • MG 44 scores 1 hit on Rosie
  • Observer Rangers attack Sigrid Von Thaler & her Laser Grenadiers in soft cover
    • M1 AR misses
  • Sniper Grenadiers attack Sniper Rangers
    • Sniper Gewehr misses
    • STG 47 misses
AXIS (L to R) :: Kommandotrupp, Manfred & P.K., Sigrid Von Thaler & L.G.; Sniper Grenadiers, B.G.; Luther; Lothar
ALLIES (L to R) :: The Boss; Observer Ranger, Gunner Ranger; Mickey; Sniper Ranger; Rosie & B.H.; Steel Rain

TURN 5 : INITIATIVE : ALLIES
  • Manfred & his Panzer Killers attack Mickey Assault Walker with sustained fire
    • Panzerschrek scores 2 hits for the kill
  • Observer Rangers calls an Indirect Strike from the Steel Rain Assault Walker using 1 shot against Sigrid Von Thaler & her Laser Grenadiers in soft cover
    • Scores 1 hit which is absorbed by cover
  • Sniper Grenadiers attack Sniper Ranger in soft cover
    • Sniper Gewehr scores 1 hit, which is absorbed by cover
    • STG 47 scores 1 hit and eliminates the remaining Ranger
  • Gunner Rangers attack Sigrid Von Thaler in soft cover
    • M9 Bazooka hits and is absorbed by soft cover
  • Luther Panzer Walker attacks Rosie & her Bot Hunters in soft cover with sustained fire
    • 5 cm Flack 43 penetrates cover for 1 hit on Rosie
    • MG 44 scores 1 kill on Bot Hunters
  • The Boss Squad reactivates Rosie & her Bot Hunters
    • Rosie & her Bot Hunters attack Luther Assault Walker
      • M9-D Bazooka hits for the kill
  • Kommandotrupp fails to reactivate Lothar Panzer Walker
  • Sigrid Von Thaler & her Laser Grenadiers perform a Multi-Target Attack
    • Laser Werfer misses Observer Rangers
    • Laser Pistole-B scores 1 hit and eliminates the remaining Gunner Ranger
  • Battle Grenadiers attack Observer Rangers
    • STG 47 scores 2 hits to kill the remaining Ranger
AXIS (L to R) :: Manfred & P.K., Sigrid Von Thaler & L.G., B.G.; Kommandotrupp, Sniper Grenadiers; Lothar
ALLIES (L to R) :: The Boss; Rosie & B.H.; Steel Rain

TURN 6 : INITIATIVE : ALLIES
  • Rosie & her Bot Hunters attack Lothar Panzer Walker
    • M9-D Bazooka hits for the kill
  • Sigrid Von Thaler attacks The Boss Squad
    • Laser Werfer scores 1 hit and kills the Commander
    • Laser Pistole-B scores 2 hits and kills the Weapon Specialist and Mechanic
  • The Boss Squad uses Come On Guys; We’re Going Back Out There ability to bring BBQ Rangers into the battle
    • BBQ Rangers attack Battle Grenadiers
      • Flamethrower scores 3 kills
      • Shotguns score 2 kills to eliminate the remaining Grenadiers
  • Kommandotrupp reactivates Sigrid Von Thaler & her Laser Grenadiers
    • Sigrid Von Thaler & her Laser Grenadiers attack BBQ Rangers
      • Laser Werfer misses
      • Laser Pistole-B scores 5 hits to eliminate the Rangers
  • Steel Rain Assault Walker reloads and moves
  • Manfred & his Panzer Killers attack The Boss Squad
    • STG 47 scores 1 hit and kills the Medic
    • Panzerschrek scores 3 hits and kills the Radio Tech to eliminate the Squad
AXIS (L to R) :: Sigrid Von Thaler & L.G.; Manfred & P.K.; Kommandotrupp, Sniper Grenadiers
ALLIES (L to R) :: Steel Rain, Rosie & B.H.

TURN 7 : INITIATIVE : ALLIES
  • Steel Rain Assault Walker attacks Battle Grenadiers in hard cover
    • Petard Mortar scores 2 hits which are absorbed by hard cover
  • Sniper Grenadiers attack Rosie & her Bot Hunters
    • STG 47 misses
    • Sniper Gewehr aimed at Rosie misses
  • Rosie & her Bot Hunters attack Sniper Grenadiers in soft cover
    • M9-D Bazooka misses
    • M9 Bazooka misses
    • M1 AR misses
  • Kommandotrupp performs an attack, then uses an ability
    • Attack on Rosie & her Bot Hunters
      • STG 47 scores 1 kill on Bot Hunters
      • MG 48 scores 2 kills on Bot Hunters
    • Officer uses Get Moving You Bunch of Monkeys ability and fails to reactivate Manfred & his Panzer Killers
AXIS (L to R) :: Sigrid Von Thaler & L.G.; Kommandotrupp; Sniper Grenadier, Manfred & P.K.
ALLIES (L to R) :: Steel Rain, Rosie & B.H.

TURN 8 : INITIATIVE : AXIS
  • Manfred & his Panzer Killers attack Steel Rain Assault Walker
    • Panzerschrek hits for 3 damage and the kill
  • Rosie & her Bot Hunters attack Kommandotrupp
    • M9-D Bazooka misses
    • M9 Bazooka scores 1 hit and kills the Mechanic
  • Sniper Grenadiers attack Rosie & her Bot Hunters
    • STG 47 scores 1 damage and kills the remaining Bot Hunter
    • Sniper Gewehr hits Rosie for the kill
(no end of game picture)

SCENARIO WINNER : AXIS

Some loooonnnggg ass turns with all these units… Bloodshed. Brutality. Bullshit. It all happened this time around… Axis had a strong strategy and great rolls. Allies really fucked up on their placement, and had no real strategy until about turn 3 when it was too late to really turn the tide… Axis had no problem powering through one side, and keeping the other at bay until Rosie brought some serious pain with her M9-D Bazooka (unfortunately the only pain she, or the Bot Hunters really brought throughout the game). Siggy and her damn Laser Grenadiers did some serious damage while taking some serious hits, but managed to make it through to the end. The Ludwig was rather effective, killing both the Pounder and Mickey. Then Manfred and his Panzer Killers did a fine job mopping up the reinforced Mickey. Both Command Squads seemed somewhat effective, if only having varying degrees of success. Observer Squads are still rather new to both players, and with the Axis Observer Squad being eliminated in the first round, and the Allies having no real strategy and horrible placement choices, led to a continued lack of experience gained in this game. Sniper squads are new, as well… Some kills scored and I think a better idea of how to use them in the future, but we’ll see.

Idea number one is to rotate the map 90 degrees clockwise

Idea number two is add 2 more blocking tiles… The existing map was just a little too open.

Idea number three is break up the number of Army Points… Perhaps 12 the first turn, 4 on turn 3, 4 on turn 5, 4 on turn 7, 4 on turn 9, and 4 on turn 11 until the full 32 points are met. Command Squads using their abilities to bring lost units back into the battle do not count against this total, they would only count towards Victory Points if they are destroyed again. This would mean that all players will always be in the game until at least turn 11, since they still have units available to them.